01
Set the stakes
Name the mission, make the rules, set the clock.
Real life, on the line
Create a real-world challenge. Rally your people. Drop proof. Let the group crown a winner.
The weirdest thing you can find.
PROOF
12
PLAYERS
8
HOURS
26
01
Name the mission, make the rules, set the clock.
02
Share one link or a six-character group code.
03
Proof goes up. Votes come in. Rankings settle it.
NO SPECTATORS